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Soundbyte not connecting xbox one
Soundbyte not connecting xbox one




soundbyte not connecting xbox one
  1. #Soundbyte not connecting xbox one update#
  2. #Soundbyte not connecting xbox one driver#

Information allegedly leaked from Game Informer July 2013 issue gave us this view of expectations ( forum post on NeoGAF on the subject) and these thoughts have been mildly supported in the speech at the Xbox One reveal.

#Soundbyte not connecting xbox one update#

It means that the profile of the player that exists in the Xbox compute cloud (in FORZA’s portion of it) will constantly update every time they play-and as that AI is used against other players it’s behavior will be used to contextualize the behavior of those players, producing their own profile.Įarly reports have said that EA/Respawn’s Titanfall will make heavy use of the Xbox cloud for both physics and enemy AI. This property of the game will have multiple architectural challenges. The position, velocity, and reaction are all going to pour together in a very Big Data type of application and-according to what’s been said-a Bayesian algorithm will be applied to distill those behaviors into AI-behaviors that can be then delivered back into the game.

#Soundbyte not connecting xbox one driver#

As explained this profiling and the massive amount of data generated by a single player is poured together into an analysis to produce a “drivatar” (a cute portmanteau of driver and avatar) that will provide a more challenging or real-world experience to other players by “acting similar to other players.”įrom what I’ve heard, giant amounts of data is being pulled from the player as they drive the courses and interact with other cars.

soundbyte not connecting xbox one

However, it’s the former that caught my attention.įirst, people listening to the marketing gimmick soundbytes should jettison the terrible “the end of AI” nonsense-what FORZA is doing by profiling human players in order to make computer-controlled cars smarter and act more like people is exactly what AI is about. The latter seems like an obvious use of the cloud-it’s offloading highly parallel processing to guess at what reflections will look like while cars are driving past objects and through changing angles of light and scattering photons, this is what GPUs do well already and it’s an intensive detail that adds to quality of life. In the racing car game, FORZA makes use of the Microsoft compute cloud in two ways: once to develop better AI for vehicles in the game that act like other players (via vast data collection and analysis) as well as computing textures and light diffraction across vehicle surfaces. Listening to the keynote speech for Microsoft’s Xbox One, it’s obvious that promoting the Xbox compute cloud is a very big part of it.įORZA Motorsport 5 and Titanfall both mentioned its use-and both of these games were announced during the Xbox One press event. For an understanding of this, see the notion of three cloud machines for every Xbox console and how that would affect MMO gaming on Microsoft’s console. As I say, it’s obvious that with the exclusive launches for the Xbox One, Microsoft really wants to show off how the compute cloud will improve gaming.






Soundbyte not connecting xbox one